A few weeks ago, I was talking with my friend Matt about what it would take to create the ultimate immersive VR headset, but I was surprised to find that his response was about as close to the real world as you can get.
He told me that he had never had to build a VR headset before, that his previous efforts had been limited to games, and that he was working on a VR version of his favorite show.
He had built his own VR headset with some friends, but he was interested in making one that was made from scratch, not a consumer version.
Matt told me about the work he had done on a project that he called “Magic Wand” (which is short for Magic Leap) which was essentially a headset for virtual reality, but that it was powered by a “virtual reality processor” instead of a traditional CPU.
Matt told me how he created the headset, and what he was looking for to get it going.
Matt’s headset is powered by an NVIDIA GeForce GTX 1080, which is the most powerful GPU ever made, according to Matt.
It has 8GB of VRAM, 16GB of GDDR5 VRAM (an extremely high-bandwidth memory), and a 128GB PCIe SSD.
“I wanted to make something that was going to be a bit more powerful than what we have,” Matt told TechCrunch.
“I want to make sure I have enough VRAM for it to actually run at its maximum.
But it’s not just a GPU, it’s a real processor.
So I’m not just going to have a GPU for rendering pixels, I want a processor that actually can actually do what I want it to do.
It’s a really cool idea, and I’m excited to try it.”
The goal of Magic Wand was to have the headset be as powerful as a GeForce GTX Titan X. But Matt was not only interested in the power of a GTX Titan, but was also looking to build an incredibly detailed VR headset that could actually look good in person.
He was also interested in getting a headset that was a little smaller, so that he could fit it into his backpack.
That’s exactly what Matt did, and he has been very happy with his results.
The Magic Wand prototype uses a 16-inch wide, 12.5-inch tall OLED display, and it is capable of rendering 4K at 60 frames per second (FPS), but Matt said that the display has a much wider viewing angle than a typical VR headset.
Matt says that the Magic Wand can handle up to 120FPS in the field.
While Matt’s headset was still in the early stages, Matt said he had received several emails from other VR developers about how the Oculus Rift works, and how it can handle 4K in the real-world, but none of them have built a headset based on the Magic Wands design.
But that is not to say that VR developers can’t build a headset using Matt’s design.
Matt said his prototype had been used by some VR developers in order to create a prototype for a 3D augmented reality game called “Maze”.
Matt has worked on the project for over a year, and the game was developed using Magic Wots technology, which was the same one Matt had used to build his Magic Wand headset.
For Matt, Magic Wand is the perfect VR headset for creating a realistic virtual reality experience.
But his vision for the MagicWands VR headset is more about creating something that could potentially replace or augment the Oculus experience.
“If I want to have this VR experience, I need to have it be as good as or better than Oculus,” Matt said.
“But if I want something that is more like a VR experience than Oculus, I have to have that headset be the same as the Oculus.
That’s what Magic Wand really is.”